The First Adventure
The Endless World
Walk an alien through every season and landscape, and four worlds no one has seen. Every tree, stone and creature is built from points of light as you walk, and the land never ends.
Walk NowNothing to install. Made for Chrome or Edge on a computer and Chrome on Android; other browsers may not run it yet.
Its first adventure is live
What Waits In It
Every count here is read from the game itself.
- 14Lands
Ten Earth lands, from spring blossom to alpine snow, and four alien worlds no one has seen.
- 140Creatures
Ten in every land. Seven live their own lives, and three will fight you.
- 16People
A guide in every land, and the Keeper and the Trader at home in the Lamp House.
- 34Missions
Errands from the Keeper and from every guide, from Spring to the Ember Wastes.
- 3Spells
Light Bolt, Pulse and Shield, each raised to level five at the Altar with what you find.
- 15Cairns
Stacked stones at home and in every land, each with something to tell you.
Meet Cairn
The guide is made of the same points of light as everything else in the world, and it shows you so.
StonesEvery land keeps a cairn where its pad sets you down.
LightTalk to it, and its stones turn to points of light that rise.
BodyThe light gathers into Cairn, who tells you what the land holds, and goes back to its stones as you leave.
Built In The Open
The next big update makes every body in the world real. It ships a phase at a time, each one measured on a phone before it goes live.
- live
The Clear Picture
Sharper on phones, smoother skies, and no flicker far away. Live now, with more to come in this phase.
- live
Real Bodies
Every alien on a true skeleton, with shoulders that attach, elbows, knees and ankles. Live now.
- live
Living Walks
Walking and running timed to measured human movement, feet planted on every slope, people who stroll, and eyes that blink. Live now, with more to come in this phase.
- later
The Grazers
Deer that walk like deer, then trot, gallop and leap when startled.
- later
Every Creature
Rabbits, birds, insects, spiders, serpents and the floating ones, each moving as its kind does.
- later
A Living World
Ears, tails and tentacles that swing, and animals that keep the timing of real ones.
The Dimensions
Each one is a real engine with real work running on it. The fourth is the one being built.
- 2D
AEON2D
The arcade engine and its asset library. Three of the games live on the arcade run on it: Deep Field, Nightside, The Long Fall.
- 3D
AEON3D
An in-house WebGL2 engine and the forge that proves it. Worlds are documents, and a document is what the renderer reads. Moon Base runs on it, live now.
- 4D
AEON4D
Time. A screenplay compiles to the document that renders the film. This is the part still being built, and this site with it.
Running On It Now
Nothing here is a mockup. Five games are live and playable in a browser right now, four of them on these engines.